FGL Website Updated!

I have quoted Eric and decided to post the major site update which was live on the 18th of May 2010, for those of you who prefer reading the blog :)

  • We have big plans for the Game Shop! This is just the first step in redesigning how it works. There are now a lot fewer choices, and the choices are much more explicitly defined. Make sure to check your games to see that you’re happy with the prices!
  • If your game is in the Game Shop, you can now opt in to making the game visible outside the site. This new feature lets site visitors see your games and make offers on them! This is an experimental feature that we will be expanding upon in the future, if it is successful.
  • We’re officially rolling out the YouTube video browsing features! (We’ve actually been using your YouTube videos for many months, with great success, to help sponsors find games we think they will like. This update is just the formal roll-out, making the browse-page visible to everyone.)
  • We’ve changed our terms of service. Paying a commission is no longer just “morally obligatory”, it is now legally obligatory, too. To place your future games into bidding, you will need to digitally sign our web form saying that you agree to our terms. (Previously added games are not affected.)
  • We’ve split the Sponsor account type into “Buyers” and “Sponsors”. The former type has access to the Game Shop, while the latter has access to both the Game Shop and the bidding area. (This is just a terminology change; previously these were “Sponsors” and “Premier Sponsors”.)
  • The “Last Call” button is not such a mystery anymore. Developers can click this button at any time to see if their game is eligible for Last Call, and if not, they can see a reason why.
  • The forum’s Search feature has been completely rewritten.

Those are the major highlights… here are additional changes:

  • We’ve adjusted the layout of many pages to provide redundant buttons and links.
  • First Impressions reviewers will now be able to play games in Full Screen mode if the game supports it.
  • The code-highlighting features have been significantly improved so that they work better. To embed code in your forum post, wrap it in tags [as2] … [/as2] or [as3] … [/as3]. The code between these tags will be syntax-highlighted automatically.
  • There are also similar syntax-highlighting tags for [php], [java], and [c#]
  • While any developer can still rate the feedback they receive, only high-level developers can make feedback have a value higher than “Great”. This was being abused too much by new users who didn’t understand (or care about) how the system worked.
  • We’ve added stricter wording in many parts of the site to help educate users about proper FGL etiquette. This includes warnings about overusing the Cancel Bid feature, sending unsolicited private messages, accepting a bid that is less than 72 hours old, and more.
  • We’ve reorganized the forums a bit.
  • We’ve touched up how Player accounts see games. We’ve also added some behind-the-scenes features to help us grow the Player system more quickly.

4 Responses to “FGL Website Updated!”

  1. Very nice update, definitely brings some great improvements to Flash Game License. I’m glad that commissions are now legally required, great move there. I’m also looking forward to seeing if the search feature for the forums is any better, I think I’ll go try that now. Good work guys, especially to Eric :D

  2. In my opinion you are ruining the game shop for developers like me. If I don’t have the ability to specify my own terms I don’t have any reason to use the service. This system especially hurts with limiting microtransations. I would like to offer a sponsored version cheap that still has microtransactions but your site won’t let me… So I have to go back to email campaigns… Bummer.

  3. Hay admin , Why dont u put facebook badge on your blog? Because I want to add your facbook. Thanks Regards Admin of allgamesconsoles.com

  4. can you start using using a bigger font its getting hard to read

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